2017/2018 Coach Information
- Coaches welcome form. This form includes important dates, code of conduct, and application form. - click here
- All U6 and U8 must have rosters laminated with photos on back and coaches passes
- All U10 and up must have roster and indiviudal passes for all players and coaches laminated
FYSA Player Development Initiatives Hand Book 2017 - click here to download
FYSA Rules 2016-2017 - click here to download
SYSA Play Rules
DOWNLOAD 2017-2018 - click here to download
- Games are to be played at the field location (home team) indicated on the schedule, unless both coaches agree to schedule the game at a different site. Home team is listed first.
- Games are to be played as schedule. Guidelines for postponements and make up criteria are listed in the Standings Section.
- It is responsibility of the visiting coach to contact the home coach if they are playing a Club which has multiple field locations to confirm the location for their game.
- Field Directions can be found on the club's website.
- Home team shall ensure all goals are anchored securely.
- Home team shall have goal nets and corner flags in place.
- Home team shall change uniform colors if there is a conflict with colors of the visiting team as determined by the Referee.
- Coaches shall set the example for the game conduct with a positive attitude in both verbal and body language. The coach's respect for the game and the officials sets the example for the players and spectators
- Players will wear their jerseys tucked into their shorts; socks pulled up over the shin guards and an overall neat appearance. Shin guards are required for all players.
- Coaches shall remind parents and spectators to set the example of sportsman like conduct for the children in both speech and behavior.
- Unlimited substitution may be made at the discretion of the referee at the following times:
- Before a throw in for your team
- Prior to a goal kick by either team
- After a goal by either team
- At halftime
- On a injury time out by either team (the Injured player(s) only or an equal number of players on opposing team)
(Please note that the rule sate that if a coach is called onto the field by the referee to assist an injury player, that player must be substituted for at the time, including goal keeper.)
- A player receiving a caution (yellow card), will be substituted for to allow "cool down" in order to avoid an escalation of behavior. Coaches playing a player for less than half of a game must be prepared to document the reason if the opposing coach protests.
Each player will play a minimum of one-half (1/2) of each game. A coach may play a player less than half for health or disciplinary reasons. Coaches playing a player for less than half of a game must be prepared to document the reason if the opposing coach protests.
It is the responsibility of the winning coach to do everything in his/her power to control the goal differential. When the goal differential reaches five (5) goals the coach that is ahead will pull one (1) player from the field of play. If the score continues to climb, the coach that is ahead is expected to place additional restrictions on his/her tea, (i. e., additional players removed, restrictions on attacking players or shots taken outside of penalty area only etc.). IF the losing team begins to diminish the five (5) gold differential, the coach that is ahead may make appropriate adjustments. In no case will this rule require a team to play with less than the minimum number of players required for a game for the age group.
SYSA Sunshine Cup rules
- 4v4 Standards of Play
- Size 3 ball
- 4 v4 (no goalkeepers)
- Goal size 4 x 6
- Box 8 x 8
- Player cannot stand in box at any time
- Shin guards are required
- Substitutions are unlimited and can occur at any time
- 5 minute breaks between quarters
- Playing times can be less than 10 minutes when managed by the coaches and parents
- No penalty kicks
- No offside
- Corner Kicks
- Goal Kicks
- No Cherry Picking
- All indirect
- No 2nd try on throw ins
- All players above build out line on goal kick. The ball must pass build out line to play.
- All players forward of line on attack when goal scoring.
- 9v9 Standards of Play
- Size 4 ball
- Players - 8 field players and 1 goalkeeper
- Game may not start or continue if there are less than 6 players on a team
- Substitutions are unlimited and can occur at any stoppage
- 7v7 Standards of Play
- Size 4 ball
- Players - 6 field players and 1 goalkeeper
- Game may not start or continue if there are less than 5 players on a team
- Substitutions are unlimited and can occur at any stoppage
- The Build Out Line Rule becomes effective when the goalkeeper gains possession of the ball. This rule is governed by the principal of "fair play."
- Like a free kick, the goalkeeper has the option of waiting for the opponents to be outside the Build Out Line, or take a quick restart. There is no consequence to any player if the ball is lost after a quick restart is played.
- Punts and drop kicks by the goalkeeper are prohibited. If the keeper punts or drop kicks the ball, the Referee will stop play, place the ball at the spot from where the keeper kicked the ball, and play is restarted by the keeper kicking the ball to a teammate. The opponents must be outside the Build Out Line and teammate must be inside the Build Out Line.
- Goalkeepers may throw the ball, place the ball on the ground and kick the ball, or place the ball on the ground and dribble the ball. When placed on the ground for a kick, the ball cannot be moving.
- The first kick pass must be to a teammate inside the Build Out Line. The keeper may release the ball by throwing beyond the Build Out Line.
- Opponents must stay outside the build out line until the second touch on the ball. A keeper dribbling the ball will be considered a second touch.
- Goal Kicks are subject to the Build Out Line Rule.
- Free Kicks inside the Build Out Line but outside the Penalty Area are NOT subject to the Build Out Line Rule.
PLAYER PASSES, ROSTERS AND GAME REPORTS
- Game Reports must be totally filled out by the home team coach when presented to the Referee prior to the game.
- A laminated, valid player pass, with identifying picture must be presented for each person in the game whose name appears on the game roster. No pass, No Play. Each team will give a copy of their Official FYSA Roster to the Referee (NOTE: Only players on the official FYSA Team Roster may play in the game).
- Any coach challenging a player must: 1) verbally notify the referee prior to the game; and 2) provide written notice to the appropriate -President (Coed or Girls) within 72 hours. The Board of Directors of SYSA shall handle such challenge.
- All coaches/team officials present in the technical area must present a valid laminated FYSA volunteer pass for the participating team, including an identifying picture.
- Home team must provide the center official and two assistant referees (only the center official is required for U10 games.) Assistant Referees (Linesmen)may be parents of players on the participating teams. Referee Fees will be paid by the home team (or Club).
- For the U19 age group the center official must be a minimum of 21 years of age. For the U16 age group the center official must be a minimum of 18 years of age. The Club should follow FSR guidelines for all other age groups.
- In the even a Club cannot provide the center official in accordance with the section (4b) then the visiting coach must choose one of the following options:
- Play the Game with the center official provided by the host club.
- Reschedule the game
- Accept a forfeit win (3-0)
- In the event that no game officials arrive, coaches shall find qualified persons to officiate and the game stands as schedules. In any event the coaches will not allow a game to be played without a currently certified FSR Center Referee.
- The referee shall receive from each team the player passes and a FYSA game roster, coach has challenged a player prior to the game.
- The Home team is responsible to provide the Game Ball to the referee.
- A team that fails to appear within 15 minutes of the schedule game time shall forfeit the game to the team present. A game may start with the minimum number of players listed above. After the start of the game players may be added at appropriate stoppage of play with the agreement of the referee 5
U15 and older
|Min # of Players||3||3||4||5||7||7|
|Number of Players||4||4||7||9||11||11|
|Indirect Free Kick||Yes (10 yards)||Yes (10 yards)||Yes (8 yards)||Yes (10 yards)||Yes (10 yards)||Yes (10 yards)|
|Direct Free Kick||No||No||Yes||Yes||Yes||Yes|
|2nd Try Throw-Ins||No||No||No||No||No||No|
|Time of Play||4 - 8 min quarters||4 - 10 min quarters||25 min halves||30 min halves||35 min halves||40 min halves|
|Coaching Area||half of sideline||half of sideline||Tech Box||Tech Box||Tech Box||Tech Box|
|Score From Kick-Off||No||No||Yes||Yes||Yes||Yes|
General Player Skill Progression Outline
- movement education
- ball lifting & juggling
- block tackle
- receiving ground balls with the inside & sole of the foot
- shoot with inside of the foot
- eye-foot & eye-hand coordination
- movement education
- range of motion flexibility
- running with the ball
- passing; instep drive
- receiving ground balls with the instep & outside of foot
- receiving bouncing balls with the instep (cushion) and sole or inside or outside of foot (wedge)
- fakes in dribbling
- For goalkeepers: ready stance; how to hold a ball after a save; diamond grip; catching shots at the keeper; introduction to goal kicks & throwing
- feints with the ball
- receiving bouncing & air balls with the thigh & chest
- outside of foot pass
- bending shots
- crossing to space
- heel pass
- flick pass
- introduce chipping to pass
- introduce half volley & volley shooting
- introduce slide tackle
- For goalkeepers: footwork; W grip; bowling; low dives & forward diving; angle play; introduce deflecting & boxing; sidewinder kick
- heading to score goals & for clearances while standing or jumping
- heading to pass
- diving headers
- flick headers
- bending passes
- crossing to the near / far post & penalty area
- receiving with outside of the instep
- outside of foot shot
- dummy the ball
- shoulder charge
- For goalkeepers far post play; medium & high diving; deflecting over the crossbar & around the posts; boxing & catching crosses; half- volley (drop kick); kick saves; long over arm throws; saving penalty kicks
Citrus United Soccer Club is comitted to the safety of our players. Due to the new Florida Concussion Bill that recently went into effect there are new concussion guidlines. Below are several useful link regarding concussions.
Florida Concussion Bill FYSA Informed Consent about Concussions or Head Injuries Concussion Training Course from the CDC
Concussion Presentation FYSA Concussion or Head Injury Notification US Youth Soccer Concussion Procedure and Protocol